Here you can download most of the music I created in Ogg Vorbis format. Rosegarden sources (.rg) and MIDI files (.mid) are available for some; missing ones are currently only available upon request. Some of the songs are also available for streaming at my last.fm page. Watch this page for updates.
The SuperTux theme song in the updated version for Milestone 2. I tried to capture three aspects of Tux, the game’s main character, that I never thought would fit together so well: He’s cute, he’s heroic, and he’s geeky. :-) The Theme also has a bit of a medley character, including a variation of a melody from each world - which means that the song will be updated with each world that is added to the game.
The music that is played in the caves of Icy Island. This is an updated version I made for Milestone 2 using MIDI gear instead of the Amiga mod format I used in the original one. You can hear drops of water falling to the ground and echoeing through wide stone hallways trying to create a feeling of being lost in a cold, dark place.
The original Fortress tune that can be heard in Milestone 1 is the first tune I made for the game, and also the first self-composed song I ever published. This is the updated version, again using MIDI gear instead of Soundtracker. There’s nothing really special to it, except maybe for an unexpected change in the melody.
This song is played during the battle of Tux vs. Mr Ice Guy, the boss of World 1. It’s a simple but driving, fast-paced, guitar-heavy tune. I’m currently working on a “live” version of this one using actual guitars and keys (see below).
The new version of Boss Attack, this time recorded with a real electric guitar. I also played with some effects; the result is a song that sounds less artificial and sterile than the original. I’m not fully content with it yet, so this file might change in the future without warning. I want to replace the lead guitar with a real one, too, and maybe record the piano part as well.
The first of three background tunes for the light forest world of Milestone 2. The main melody is played by a flute and accompanied by strings which give the song a nice light-hearted dance feeling.
The second forest song. Again, the melody is played by flutes but this time accompanied by a brass section which, added to the overall darker melody, make this one perfect for underground levels. Like Forest Dance, there is a tracked version of this song somewhere out there, but it never made it into the game.
The third forest song; this time I tried to capture the image of Tux jumping through green tree-tops high above the ground. I also tried to pay more attention to percussion instruments than in the other forest songs.
An eerie melody that is played in the Ghost Forest levels. I tried to create a strong contrast between the two worlds while leaving intact the general “forest”-atmosphere. Also, this song tries to build up tension for the grand finale of the forest world.
Dark Forest Keep - the place where the final battle of the forest world will take place. The accompanying sound track is a dark, majestic, melancholic, baroque-style theme inspired by the Castlevania series’ soundtrack and by grand master Johann Sebastian Bach (who probably inspired the Castlevania soundtrack composers). This is one of my personal favourites.
This is a remix of the song above - rendered using a professional orchestra sample library which makes it sounds a lot more realistic and provides a much deeper atmosphere. If you like the original, you should definitely check this one, too.
Level Done is, as you probably have guessed, the short melody that is played whenever Tux finishes a level; a variation can be found here. Tux Victorious is one of my attempts to give Level Done a makeover; but since it was considered too “epic” by all of the team members, we didn’t use it in the game. I think it would be fun to have a recognizable tune for a victorious Tux, so whenever you make a game starring Tux, feel free to use any of the them as a rewarding melody. Or play them aloud in court after successfully fighting a violation of the GPL. :-)
A remix of Rabbit Holes that is played during the credits sequence. The change of speed and instrumentation as well as the additional piano line give the song a whole different atmosphere.
The SuperTux Credits Theme for piano. This is the first piece I re-arranged to be actually playable on a real instrument after receiving a request from an eight-year-old SuperTux player. Difficulty: Medium
The Forest Dance from SuperTux Milestone 2, for piano and soprano/alto recorders. Difficulty: Easy
An interesting piece that serves no specific purpose - give it one if you like. For more information on the song itself, read this blog entry.
This is the theme song for an OpenSource game called Snowball Surprise, which was cancelled and later resurrected as Snowballz (for which I also have a background tune in the works). Due to the developers’ change of plans, the theme never made it into the game.
A melodic tune I made for another game called Windstille. This is an updated version with different instrumentation than the one I originally committed.
A melody I made for the telephone waiting loop at my university. I think it’s still in use.
One of the last two songs left that is based on a mod is this little piece I made for Worldforge. A more professional remake called Medieval Dance is in the works, but unfortunately I never finished it until now.
The other mod song that still doesn’t have a finished updated counterpart. This is a song I made from a set of Battlecry-generated lyrics (which you can download here). You’ll get the general idea, but it won’t be half as funny unless it’s actually performed by a band. Anyone interested? :-)